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- add new fields to FShaderCompilerOutput which should be populated with the shader source and entry point name if modified by a backend compile process (in a format implementing the independent preprocessing API). this is intended to supercede "OptionalFinalShaderSource" for such shader formats, as well as being used as the source for preprocessed debug dumps when enabled. - modify the PCD3D shader format to use these fields as intended (and so fix the debug output for pipelines which remove unused interpolators to match the final modified source). #rb Laura.Hermanns #preflight 64777f850848b7126dda194c [CL 25706448 by dan elksnitis in ue5-main branch]