Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/WindowsPlatformFeatures.Build.cs
ben marsh 1a81c7cf20 Fix copyright notices.
#rb none
#jira UE-70961

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5381051 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5415503 by ben marsh in Dev-Networking branch]
2019-03-15 12:00:15 -04:00

31 lines
864 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class WindowsPlatformFeatures : ModuleRules
{
public WindowsPlatformFeatures(ReadOnlyTargetRules Target) : base(Target)
{
// NOTE: General rule is not to access the private folder of another module,
// but to use the ISubmixBufferListener interface, we need to include some private headers
PrivateIncludePaths.Add(System.IO.Path.Combine(Directory.GetCurrentDirectory(), "./Runtime/AudioMixer/Private"));
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
"GameplayMediaEncoder"
}
);
PublicDelayLoadDLLs.Add("mfplat.dll");
PublicDelayLoadDLLs.Add("mfuuid.dll");
PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
}
}