Files
UnrealEngineUWP/Engine/Source/Editor/TextureAlignMode/Private/TextureAlignMode.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

36 lines
810 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "TextureAlignMode.h"
#include "EditorModeManager.h"
#include "EditorModes.h"
#include "TextureAlignEdMode.h"
#define LOCTEXT_NAMESPACE "TextureAlignMode"
void FTextureAlignMode::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
FName FTextureAlignMode::GetToolkitFName() const
{
return FName("TextureAlignMode");
}
FText FTextureAlignMode::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Texture Align Mode");
}
class FEdMode* FTextureAlignMode::GetEditorMode() const
{
return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture);
}
#undef LOCTEXT_NAMESPACE