Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/LocalizationDashboard.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

63 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationDashboard : ModuleRules
{
public LocalizationDashboard(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PropertyEditor",
"Localization"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"SlateCore",
"InputCore",
"UnrealEd",
"EditorStyle",
"DesktopPlatform",
"TranslationEditor",
"MainFrame",
"SourceControl",
"SharedSettingsWidgets",
"Localization",
"LocalizationCommandletExecution",
"LocalizationService",
"InternationalizationSettings",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/LocalizationDashboard/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Editor/LocalizationDashboard/Public",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"LocalizationService",
"MainFrame",
"TranslationEditor"
}
);
}
}