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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AIGraphTypes.h"
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#include "EdGraph/EdGraphSchema.h"
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#include "AIGraphSchema.h"
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#include "EdGraphSchema_EnvironmentQuery.generated.h"
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class UEdGraph;
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UCLASS(MinimalAPI)
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class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
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{
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GENERATED_UCLASS_BODY()
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//~ Begin EdGraphSchema Interface
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virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
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virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
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virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
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virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
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virtual int32 GetNodeSelectionCount(const UEdGraph* Graph) const override;
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//~ End EdGraphSchema Interface
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//~ Begin UAIGraphSchema Interface
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virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const override;
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//~ End UAIGraphSchema Interface
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};
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