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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5f2d2b3813645198fe975e05a157e16ffadced05
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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lauren ridge ba75d34097 Changing blutility checks to also check for editor utility widgets
#rb dan.oconnor
#jira none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lauren.ridge
#ROBOMERGE-SOURCE: CL 5363627 in //UE4/Release-4.22/... via CL 5368503
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5405882 by lauren ridge in Dev-Networking branch]
2019-03-14 19:26:20 -04:00
..
Classes
Dynamic Multicast delegates can now specify that their storage be stored in a sparse allocation for delegates that are expected to be bound rarely. The memory usage of an unbound sparse delegate is 1 byte instead of 16 bytes (for the empty array), however, a bound sparse delegate will have access overhead to retrieve the invocation list from the sparse object annotation.
2019-03-06 18:04:30 -05:00
Private
Changing blutility checks to also check for editor utility widgets
2019-03-14 19:26:20 -04:00
Public
Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) [at] 4736279
2019-01-16 16:19:29 -05:00
BlueprintGraph.Build.cs
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
2019-01-29 19:24:53 -05:00
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