Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

51 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "GameplayDebuggerExtension.h"
#include "GameplayDebuggerCategoryReplicator.h"
void FGameplayDebuggerExtension::OnGameplayDebuggerActivated()
{
const bool bIsLocal = IsLocal();
if (bIsLocal)
{
OnActivated();
}
}
void FGameplayDebuggerExtension::OnGameplayDebuggerDeactivated()
{
const bool bIsLocal = IsLocal();
if (bIsLocal)
{
OnDeactivated();
}
}
void FGameplayDebuggerExtension::OnActivated()
{
// empty in base class
}
void FGameplayDebuggerExtension::OnDeactivated()
{
// empty in base class
}
FString FGameplayDebuggerExtension::GetDescription() const
{
// empty in base class
return FString();
}
APlayerController* FGameplayDebuggerExtension::GetPlayerController() const
{
AGameplayDebuggerCategoryReplicator* Replicator = GetReplicator();
return Replicator ? Replicator->GetReplicationOwner() : nullptr;
}
bool FGameplayDebuggerExtension::IsLocal() const
{
AGameplayDebuggerCategoryReplicator* Replicator = GetReplicator();
return Replicator ? Replicator->IsLocal() : true;
}