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refactored tga code to allows use outside of EditorFactories.cpp added support for grayscale jpeg fix memory leak in jpeg code changes in AssetTools to allow to specify precise factory when multiple factories support the same filetype changes in Plugin.cs to allow binary only plugins exposed parts of engine API to other modules [CL 2108453 by Matt Kuhlenschmidt in Main branch]
169 lines
4.0 KiB
C++
169 lines
4.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "ImageWrapperPrivatePCH.h"
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#if WITH_UNREALJPEG
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wshadow"
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#endif
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#include "jpgd.h"
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#include "jpgd.cpp"
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#include "jpge.h"
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#include "jpge.cpp"
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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DEFINE_LOG_CATEGORY_STATIC(JPEGLog, Log, All);
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// Only allow one thread to use JPEG decoder at a time (it's not thread safe)
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FCriticalSection GJPEGSection;
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/* FJpegImageWrapper structors
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*****************************************************************************/
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FJpegImageWrapper::FJpegImageWrapper( int32 InNumComponents )
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: FImageWrapperBase(),
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NumComponents(InNumComponents)
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{ }
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/* FImageWrapperBase interface
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*****************************************************************************/
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bool FJpegImageWrapper::SetCompressed( const void* InCompressedData, int32 InCompressedSize )
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{
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jpgd::jpeg_decoder_mem_stream jpeg_memStream( (uint8*)InCompressedData, InCompressedSize );
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jpgd::jpeg_decoder decoder(&jpeg_memStream);
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if ( decoder.get_error_code() != jpgd::JPGD_SUCCESS )
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return false;
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bool bResult = FImageWrapperBase::SetCompressed( InCompressedData, InCompressedSize );
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// We don't support 16 bit jpegs
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BitDepth = 8;
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Width = decoder.get_width();
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Height = decoder.get_height();
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switch ( decoder.get_num_components() )
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{
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case 1:
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Format = ERGBFormat::Gray;
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break;
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case 3:
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Format = ERGBFormat::RGBA;
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break;
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default:
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return false;
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}
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return bResult;
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}
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bool FJpegImageWrapper::SetRaw( const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat::Type InFormat, const int32 InBitDepth )
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{
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check((InFormat == ERGBFormat::RGBA || InFormat == ERGBFormat::BGRA || InFormat == ERGBFormat::Gray) && InBitDepth == 8);
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bool bResult = FImageWrapperBase::SetRaw( InRawData, InRawSize, InWidth, InHeight, InFormat, InBitDepth );
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return bResult;
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}
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void FJpegImageWrapper::Compress( int32 Quality )
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{
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if (CompressedData.Num() == 0)
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{
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FScopeLock JPEGLock(&GJPEGSection);
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if (Quality == 0) {Quality = 85;}
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ensure(Quality >= 1 && Quality <= 100);
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Quality = FMath::Clamp(Quality, 1, 100);
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check( RawData.Num() );
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check( Width > 0 );
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check( Height > 0 );
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// re-order components if required - JPEGs expect RGBA
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if(RawFormat == ERGBFormat::BGRA)
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{
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FColor* Colors = (FColor*)RawData.GetData();
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const int32 NumColors = RawData.Num() / 4;
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for(int32 ColorIndex = 0; ColorIndex < NumColors; ColorIndex++)
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{
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uint8 Temp = Colors[ColorIndex].B;
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Colors[ColorIndex].B = Colors[ColorIndex].R;
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Colors[ColorIndex].R = Temp;
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}
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}
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CompressedData.Empty();
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CompressedData.AddUninitialized(RawData.Num());
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int OutBufferSize = CompressedData.Num();
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jpge::params Parameters;
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Parameters.m_quality = Quality;
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bool bSuccess = jpge::compress_image_to_jpeg_file_in_memory(
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CompressedData.GetTypedData(), OutBufferSize, Width, Height, NumComponents, RawData.GetTypedData(), Parameters);
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check(bSuccess);
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CompressedData.RemoveAt(OutBufferSize, CompressedData.Num() - OutBufferSize);
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}
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}
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void FJpegImageWrapper::Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth )
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{
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// Ensure we haven't already uncompressed the file.
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if ( RawData.Num() != 0 )
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{
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return;
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}
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// Get the number of channels we need to extract
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int Channels = 0;
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if ( ( InFormat == ERGBFormat::RGBA || InFormat == ERGBFormat::BGRA ) && InBitDepth == 8 )
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{
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Channels = 4;
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}
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else if ( InFormat == ERGBFormat::Gray && InBitDepth == 8 )
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{
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Channels = 1;
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}
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else
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{
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check( false );
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}
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FScopeLock JPEGLock( &GJPEGSection );
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check( CompressedData.Num() );
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int32 NumColors;
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uint8* OutData = jpgd::decompress_jpeg_image_from_memory(
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CompressedData.GetTypedData(), CompressedData.Num(), &Width, &Height, &NumColors, Channels );
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RawData.Empty();
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RawData.AddUninitialized( Width * Height * Channels );
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if (OutData)
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{
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FMemory::Memcpy( RawData.GetTypedData(), OutData, RawData.Num() );
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FMemory::Free(OutData);
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}
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}
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#endif //WITH_JPEG
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