Files
UnrealEngineUWP/Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionToDynamicMesh.cpp
nathan mitchell c714c959d7 Geometry: Fixed issue where a deference could be referring to a null value when determining number of UV channels during mesh conversion.
#rb lonnie.li
#preflight 642486e2a86ae7cbcc4591a1

[CL 24851231 by nathan mitchell in ue5-main branch]
2023-03-30 02:27:32 -04:00

34 KiB