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UnrealEngineUWP
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5e614c963395bb817d91cf75669862164ada94de
UnrealEngineUWP
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Engine
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ShaderCompilerCommon
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dan elksnitis
06395bee56
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
...
#rb Jason.Nadro [CL 25814977 by dan elksnitis in ue5-main branch]
2023-06-06 09:55:43 -04:00
..
CrossCompiler.h
[shaders] add a mutex acquired around all calls into hlslcc as a temporary fix for parallel in-process compilation. also some minor cleanup (include sorting, remove an unused/unimplemented function prototype)
2023-02-07 11:04:07 -05:00
CrossCompilerDefinitions.h
…
DXCUtils.inl
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DXCWrapper.h
…
HlslccHeaderWriter.h
Unify shader debug name in shader code output for DXC backends to improve cache hits.
2023-02-07 11:15:47 -05:00
ShaderCompilerCommon.h
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
2023-06-06 09:55:43 -04:00
ShaderConductorContext.h
DXC and SPIRV-Cross fixes to enable Substrate in D3D11:
2023-05-05 09:21:36 -04:00
ShaderMinifier.h
ShaderMinifier - Add basic namespace support
2022-12-13 13:42:42 -05:00
ShaderSymbolExport.h
Added markups for headers that can't be compiled standalone.. this is needed for both Header units and IWYU
2022-12-21 02:46:50 -05:00
SpirvCommon.h
Include SPIR-V header from SPIRV-Headers folder instead of SPIRV-Reflect.
2023-01-20 09:25:39 -05:00
SpirvReflectCommon.h
Include SPIR-V header from SPIRV-Headers folder instead of SPIRV-Reflect.
2023-01-20 09:25:39 -05:00