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5e614c963395bb817d91cf75669862164ada94de
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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dan elksnitis 06395bee56 [shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
#rb Jason.Nadro

[CL 25814977 by dan elksnitis in ue5-main branch]
2023-06-06 09:55:43 -04:00
..
Private
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
2023-06-06 09:55:43 -04:00
Public
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
2023-06-06 09:55:43 -04:00
ShaderCompilerCommon.Build.cs
[shaders]
2023-05-03 10:17:48 -04:00
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