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28 lines
472 B
C#
28 lines
472 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EditorStyle : ModuleRules
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{
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public EditorStyle(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Slate"
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}
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);
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PrivateDependencyModuleNames.Add("TargetPlatform");
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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}
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);
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OptimizeCode = CodeOptimization.Never;
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}
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}
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