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UnrealEngineUWP/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorStyle : ModuleRules
{
public EditorStyle(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate"
}
);
PrivateDependencyModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
OptimizeCode = CodeOptimization.Never;
}
}