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Removes depency on WebBrowser project from Slate, it now depends on Slate instead. Removed functions from Singleton interface that are no longer needed. Get the Slate renderer when needed instead of keeping reference. Added call to FTicker::Tick function in Slate viewer app so that Web Browser will continue to work. [CL 2330030 by Matthew Griffin in Main branch]
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SlateViewerApp.h"
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#include "RequiredProgramMainCPPInclude.h"
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#include "STestSuite.h"
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#include "ISourceCodeAccessModule.h"
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IMPLEMENT_APPLICATION(SlateViewer, "SlateViewer");
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namespace WorkspaceMenu
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{
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TSharedRef<FWorkspaceItem> DeveloperMenu = FWorkspaceItem::NewGroup(NSLOCTEXT("SlateViewer", "DeveloperMenu", "Developer"));
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}
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void RunSlateViewer( const TCHAR* CommandLine )
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{
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// start up the main loop
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GEngineLoop.PreInit(CommandLine);
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// crank up a normal Slate application using the platform's standalone renderer
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FSlateApplication::InitializeAsStandaloneApplication(GetStandardStandaloneRenderer());
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// Load the source code access module
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ISourceCodeAccessModule& SourceCodeAccessModule = FModuleManager::LoadModuleChecked<ISourceCodeAccessModule>( FName( "SourceCodeAccess" ) );
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// Manually load in the source code access plugins, as standalone programs don't currently support plugins.
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#if PLATFORM_MAC
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IModuleInterface& XCodeSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>( FName( "XCodeSourceCodeAccess" ) );
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SourceCodeAccessModule.SetAccessor(FName("XCodeSourceCodeAccess"));
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#elif PLATFORM_WINDOWS
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IModuleInterface& VisualStudioSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>( FName( "VisualStudioSourceCodeAccess" ) );
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SourceCodeAccessModule.SetAccessor(FName("VisualStudioSourceCodeAccess"));
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#endif
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// set the application name
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FGlobalTabmanager::Get()->SetApplicationTitle(NSLOCTEXT("SlateViewer", "AppTitle", "Slate Viewer"));
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FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector").RegisterTabSpawner(WorkspaceMenu::DeveloperMenu);
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// Bring up the test suite.
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RestoreSlateTestSuite();
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#if WITH_SHARED_POINTER_TESTS
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SharedPointerTesting::TestSharedPointer<ESPMode::Fast>();
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SharedPointerTesting::TestSharedPointer<ESPMode::ThreadSafe>();
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#endif
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// loop while the server does the rest
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while (!GIsRequestingExit)
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{
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FTicker::GetCoreTicker().Tick(0);
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FSlateApplication::Get().PumpMessages();
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FSlateApplication::Get().Tick();
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FPlatformProcess::Sleep(0);
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}
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FSlateApplication::Shutdown();
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}
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