Files
UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Private/SkillSystemTestAttributeSet.cpp
Billy Bramer 8dd6c092d2 Second batch of merging of gameplay tag changes.
#codereview Fred.Kimberley

[AUTOMERGE]

fixed smasher picking first non tagged skill for wall attacks

#codereview Billy.Bramer

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2070195 by Lukasz.Furman on 2014/05/12 06:41:54.

[AUTOMERGE]

- Back out changelist 2070195, which caused bugs in other areas (player skills not working correctly)
- Fix bug in MatchesAll in tag container (only care that filter results > 0)
- Allow MatchesAny/All in tag container to specify whether an empty container should count as a match or not

- Fortnite AI still afflicted with issues due to content problem with interface nodes. Email pending re: how to resolve

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2071165 by Billy.Bramer on 2014/05/12 22:31:32.

[AUTOMERGE]

- Remove deprecated function usage from tag asset interface
- Remove deprecated function usage from Fortnite
#fortress

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2071193 by Billy.Bramer on 2014/05/12 23:18:16.

[AUTOMERGE]

- Minor commenting/clean-up on recent gameplay tag stuff

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2072435 by Billy.Bramer on 2014/05/13 22:04:18.

[AUTOMERGE]

- Clean up on some tag refactor stuff; Give the tag module a static function for requesting tags

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2072475 by Billy.Bramer on 2014/05/13 22:50:45.

[CL 2079409 by Billy Bramer in Main branch]
2014-05-20 16:40:26 -04:00

5.8 KiB