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Gameplay effects can provide immunity from other gameplay effects and modifiers to gameplay effects. Immunity can be applied to incoming, outgoing or active gameplay effects independently. Gameplay effects have a probability of applying to a target or executing on another gameplay effect. For non-instant gameplay effects with no period we apply the probability of affecting another gameplay effect at application time since these effects never execute. Instant and periodic gameplay effects determine if they will affect other gameplay effects at execution time. The probabilty of a gameplay effect applying/executing can be changed via modifiers. Additional tests have been added to cover probability of applying/executing and immunity. [CL 2081005 by Fred Kimberley in Main branch]
21 KiB
21 KiB