Files
UnrealEngineUWP/Engine/Build/BatchFiles/Linux/README.md
Dmitry Rekman 7b70307ded Linux: TPS building improvements by #UE4Linux folks.
- Patches to HACD, hlslcc,mcpp and nvtess (licenses updated where appropriate).
- Support for Linux target platform in a bunch of TPS modules.
- Automate update of dependencies to an extent.
- Misc. changes (accomodate perforce and git flows, minor code bug when dealing with TPS etc).

#codereview Mike.Fricker, Ben.Marsh

[CL 2069938 by Dmitry Rekman in Main branch]
2014-05-12 08:37:47 -04:00

49 lines
1.4 KiB
Markdown

Build scripts for native Linux build
====================================
This document describes how to build UE4 natively on a Linux host.
So far this has only been tested on Debian/Sid and Ubuntu/Precise.
A wiki page page regarding building on linux is also maintained at
https://wiki.unrealengine.com/Building_On_Linux, and public IRC discussion
happens on #UE4Linux on freenode.
Prerequisites
-------------
You will need mono + gmcs and several other packages installed in order to build
EU4. The command to install these on Ubundu 12.04 (Precise) is:
$ apt-get install mono-mcs mono-xbuild dos2unix clang-3.3 \
libogg-dev libmono-microsoft-build-tasks-v4.0-4.0-cil \
libmono-system-data-datasetextensions4.0-cil \
libmono-system-web-extensions4.0-cil \
libmono-system-management4.0-cil
Building
--------
1. Download the additional .zip archive from the github releases page.
2. Download v129 of the Steamworks SDK.
3. Install the downloaded dependencies with:
$ ./UpdateDeps.sh.
4. Build third party libraries:
$ ./BuildThirdParty.sh.
5. Build UnrealBuildTool (UBT) and generate top level Makefile:
$ ./GenerateProjectFiles.sh
6. Build your targets using the top-level Makefile. e.g:
$ make UE4Client
Or by running `Build.sh` directly:
$ Engine/Build/BatchFiles/Linux/Build.sh UE4Client Linux Debug