Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboardModule.cpp

100 lines
3.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LocalizationDashboardPrivatePCH.h"
#include "ILocalizationDashboardModule.h"
#include "LocalizationDashboard.h"
#include "LocalizationTarget.h"
#include "SDockTab.h"
#include "Features/IModularFeatures.h"
#include "ILocalizationServiceProvider.h"
#include "LocalizationTargetSetDetailCustomization.h"
#include "LocalizationTargetDetailCustomization.h"
#define LOCTEXT_NAMESPACE "LocalizationDashboard"
class FLocalizationDashboardModule
: public ILocalizationDashboardModule
{
public:
FLocalizationDashboardModule()
: Settings(GetMutableDefault<ULocalizationTargetSet>(ULocalizationTargetSet::StaticClass()))
{
for (ULocalizationTarget*& Target : Settings->TargetObjects)
{
Target->UpdateStatusFromConflictReport();
Target->UpdateWordCountsFromCSV();
}
}
// Begin IModuleInterface interface
virtual void StartupModule() override
{
ServiceProviders = IModularFeatures::Get().GetModularFeatureImplementations<ILocalizationServiceProvider>("LocalizationService");
ServiceProviders.Insert(nullptr, 0); // "None"
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomClassLayout("LocalizationTargetSet", FOnGetDetailCustomizationInstance::CreateLambda(
[]() -> TSharedRef<IDetailCustomization>
{
return MakeShareable( new FLocalizationTargetSetDetailCustomization());
})
);
PropertyModule.RegisterCustomClassLayout("LocalizationTarget", FOnGetDetailCustomizationInstance::CreateLambda(
[]() -> TSharedRef<IDetailCustomization>
{
return MakeShareable( new FLocalizationTargetDetailCustomization());
})
);
FLocalizationDashboard::Initialize();
}
virtual void ShutdownModule() override
{
FLocalizationDashboard::Terminate();
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.UnregisterCustomClassLayout("LocalizationTarget");
PropertyModule.UnregisterCustomClassLayout("LocalizationTargetSet");
}
// End IModuleInterface interface
virtual void Show()
{
FLocalizationDashboard* const LocalizationDashboard = FLocalizationDashboard::Get();
if (LocalizationDashboard)
{
LocalizationDashboard->Show();
}
}
virtual const TArray<ILocalizationServiceProvider*>& GetLocalizationServiceProviders() const
{
return ServiceProviders;
}
virtual ILocalizationServiceProvider* GetCurrentLocalizationServiceProvider() const
{
if(CurrentServiceProviderName == NAME_None)
{
return nullptr;
}
auto ServiceProviderNameComparator = [this](ILocalizationServiceProvider* const LSP) -> bool
{
return LSP ? LSP->GetName() == CurrentServiceProviderName : false;
};
ILocalizationServiceProvider* const * LSP = ServiceProviders.FindByPredicate(ServiceProviderNameComparator);
return LSP ? *LSP : nullptr;
}
private:
TWeakObjectPtr<ULocalizationTargetSet> Settings;
TArray<ILocalizationServiceProvider*> ServiceProviders;
FName CurrentServiceProviderName;
};
IMPLEMENT_MODULE(FLocalizationDashboardModule, "LocalizationDashboard");
#undef LOCTEXT_NAMESPACE