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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5c9e52a7689c06e2bc40dee668d0d85cbca4e5a2
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private
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Jimmy Andrews 0a7d11eeb3 fix broken tet mesh test by making tets consistently generate by default in the UE orientation (orient3d gives negative sign), and switching the Validate function back to expecting that orientation
#rb tyson.brochu
#preflight 636d86315368a3230a6629e2

[CL 23090187 by Jimmy Andrews in ue5-main branch]
2022-11-10 18:45:07 -05:00
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CompGeom
fix broken tet mesh test by making tets consistently generate by default in the UE orientation (orient3d gives negative sign), and switching the Validate function back to expecting that orientation
2022-11-10 18:45:07 -05:00
DynamicMesh
fix for edge collapse leaving isolated elements with parents, which breaks overlay validity
2022-10-22 15:36:09 -04:00
Generators
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Implicit
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Intersection
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Parameterization
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Spatial
FindNearestCurveToRay: when processing segments in a curve, balance the distance-to-ray-origin against the ray-segment distance to find the optimal segment
2022-09-26 16:25:25 -04:00
Util
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GeometryCoreModule.cpp
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IndexUtil.cpp
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MathUtil.cpp
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