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- Optimize managed array collection NumElement to only fetch once from the group map - Make sure to skip IncrementSleepTimer and ImcrementBreakTimer method is GC is not broken yet - Early out in RefreshEmbeddedGeometry if no examplar is present - Optimize BuildGeometry to reduce cache missed when running too small batch across large number of threads ( 2.5 time perf boost ) #rb benn.gallagher #preflight 637531c6953c19d43519551b [CL 23166264 by cedric caillaud in ue5-main branch]