Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine
cedric caillaud 803bfaaa67 geometrycollection runtime optimization
- Optimize managed array collection NumElement to only fetch once from the group map
- Make sure to skip IncrementSleepTimer and ImcrementBreakTimer method is GC is not broken yet
- Early out in RefreshEmbeddedGeometry if no examplar is present
- Optimize BuildGeometry to reduce cache missed when running too small batch across large number of threads ( 2.5 time perf boost )

#rb benn.gallagher
#preflight 637531c6953c19d43519551b

[CL 23166264 by cedric caillaud in ue5-main branch]
2022-11-16 19:21:50 -05:00
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