Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Public/ChildSubobjectDataFactory.h
bryan sefcik 98b51354ed Ran IWYU on Public headers under Engine/Source/Editor/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e

#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21181817 by bryan sefcik in ue5-main branch]
2022-07-20 11:56:29 -04:00

25 lines
742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "SubobjectDataFactory.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
struct FSubobjectData;
/**
* This is the default subobject data factory that will provide a simple
*/
class FChildSubobjectDataFactory : public ISubobjectDataFactory
{
public:
// Begin ISubobjectDataFactory interface
virtual FName GetID() const { return TEXT("ChildSubobjectFactory"); }
virtual TSharedPtr<FSubobjectData> CreateSubobjectData(const FCreateSubobjectParams& Params) override;
virtual bool ShouldCreateSubobjectData(const FCreateSubobjectParams& Params) const override;
// End ISubobjectDataFactory
};