Files
UnrealEngineUWP/Engine/Source/Editor
Sebastien Hillaire 6f058da7c5 Substrate - bring back proper premultipled alpha that can be toggle on materials and material instances.
- Coverage over the background can be override from the root node when AlphaCompiste blend mode is selected. If not plugged in, coverage of over brackground is off and regular blending is used.
 - Decals only support translucent, composite and modulate. Normal is ignored when using CompositeAlpha (seen somewhere)
 - Light functions can only be opaque so nothing to do in this case.
 - UI domain tested with all blend mode
 - Material attribute aslo tested
 - Fixed many of issues with blend mode defines, being forced, etc.


#rb soon charles.derousiers
#preflight https://horde.devtools.epicgames.com/job/64426db6641e2c3cb4fc7966
#fyi charles.derousiers

[CL 25143802 by Sebastien Hillaire in ue5-main branch]
2023-04-21 07:37:40 -04:00
..
2023-03-17 03:43:41 -04:00
2023-04-04 18:46:52 -04:00
2023-04-18 05:09:10 -04:00
2023-04-17 15:23:01 -04:00