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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5c2dba3ee2521809eefd549a4ab56aecf430e882
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
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kirill zorin a469aafd78 Update callsites to prepare for upcoming TArray/TArrayView<TObjectPtr<...>> restrictions
#rb zousar.shaker
#rb devin.doucette
#rb steve.robb
#rb robert.manuszewski
#rb saam.barati
#preflight 643f4c09a35280ed4f53ccb3

[CL 25100071 by kirill zorin in ue5-main branch]
2023-04-18 22:39:29 -04:00
..
Private
Update callsites to prepare for upcoming TArray/TArrayView<TObjectPtr<...>> restrictions
2023-04-18 22:39:29 -04:00
Public
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
LevelEditor.Build.cs
Remove experimental level editor and remove the corresponding setting
2023-01-03 12:40:23 -05:00
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