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5bad61af40ea5359ef7b4cedda9d30da511c09cd
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Public
History
Fred Kimberley
21ff67e268
Merging using UE4-Fortnite-To-UE4
...
Integration from CL 2589598. [CL
2596395
by Fred Kimberley in Main branch]
2015-06-22 20:28:51 -04:00
..
Animation
…
Application
Activating a window now sets focus for all users
2015-05-15 07:12:35 -04:00
Brushes
Skip adding/removing Resource object in FSlateDynamicImageBrush to/from root set if object is already there.
2015-05-06 09:29:44 -04:00
Fonts
Added support for materials to be used on Slate based fonts.
2015-06-16 09:30:13 -04:00
Input
Enum changes to improve documentation.
2015-06-11 14:11:12 -04:00
Layout
Slate - Continuing to refine the fixes to clipping in slate, no longer pixel snapping twice. Now snapping the points of the clip rect after transforming them. Then calculating the extents, but no longer snapping them as that would artifically inflate or even potentially shrink the bounding box.
2015-06-11 11:02:00 -04:00
Logging
…
Rendering
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
2015-06-19 11:17:11 -04:00
Sound
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Stats
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Styling
Merging using UE4-Fortnite-To-UE4
2015-06-22 20:28:51 -04:00
Textures
Added support for materials to be used on Slate based fonts.
2015-06-16 09:30:13 -04:00
Types
…
Widgets
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
2015-06-05 20:19:33 -04:00
SlateCore.h
…
SlotBase.h
…