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UnrealEngineUWP
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5bad61af40ea5359ef7b4cedda9d30da511c09cd
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Private
History
Matt Kuhlenschmidt
2c707bde6c
Upgraded freetype to 2.6. Works only for windows at this time
...
[CL 2597177 by Matt Kuhlenschmidt in Main branch]
2015-06-23 11:27:08 -04:00
..
Animation
Force formatted assertion macros to require output message.
2015-03-09 05:06:22 -04:00
Application
Add bool FSlateApplicationBase::IsSlateAsleep() to allow querying whether Slate is currently sleeping.
2015-05-01 17:41:52 -04:00
Brushes
Skip adding/removing Resource object in FSlateDynamicImageBrush to/from root set if object is already there.
2015-05-06 09:29:44 -04:00
Fonts
Upgraded freetype to 2.6. Works only for windows at this time
2015-06-23 11:27:08 -04:00
Input
Slate - Little code cleanup removing some unused variables.
2015-05-27 18:42:07 -04:00
Layout
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Logging
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Rendering
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
2015-06-19 11:17:11 -04:00
Sound
Merging 2477112
2015-03-12 15:09:19 -04:00
Stats
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Styling
Merging using UE4-Fortnite-To-UE4
2015-06-22 20:28:51 -04:00
Textures
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Types
Fix shadowed variables
2015-03-02 09:26:47 -05:00
Widgets
#oculus Integrating fixes from Oculus/UE4Pure
2015-06-18 13:23:31 -04:00
Children.cpp
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SlateCoreClasses.cpp
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SlateCoreModule.cpp
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SlateCorePrivatePCH.h
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SlotBase.cpp
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