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5bad61af40ea5359ef7b4cedda9d30da511c09cd
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Gil Gribb 5bad61af40 UE4 - Compact cloth buffers. Option to defer uniform buffer creation till it is visible. Option to defer skeletal stuff to visible and do it on the RHI thread. High priority task graph tasks. Hi priority ticks.
[CL 2597353 by Gil Gribb in Main branch]
2015-06-23 12:47:57 -04:00
..
Private
UE4 - Compact cloth buffers. Option to defer uniform buffer creation till it is visible. Option to defer skeletal stuff to visible and do it on the RHI thread. High priority task graph tasks. Hi priority ticks.
2015-06-23 12:47:57 -04:00
Public
UE4 - Compact cloth buffers. Option to defer uniform buffer creation till it is visible. Option to defer skeletal stuff to visible and do it on the RHI thread. High priority task graph tasks. Hi priority ticks.
2015-06-23 12:47:57 -04:00
Renderer.Build.cs
Added new Blendable called "LightPropagationVolume Blendable" which can be hooked up to the PostProcessVolume/Misc/Blendables to override LPV settings.
2015-05-28 19:29:35 -04:00
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