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UnrealEngineUWP/Engine/Source/Runtime/Mac/CoreAudio
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Michael Trepka a10c6ddbba Merging CL 2590157 - Workaround for CoreAudio linking issue with OS X 10.11 SDK
#codereview Josh.Adams

[CL 2590333 by Michael Trepka in Main branch]
2015-06-17 12:45:36 -04:00
..
Private
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
Public
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
CoreAudio.Build.cs
Merging CL 2590157 - Workaround for CoreAudio linking issue with OS X 10.11 SDK
2015-06-17 12:45:36 -04:00
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