Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/GUBP
Wes Hunt d59dc5f185 BUGFIX: BranchHacker Exclusions remove Tool nodes, but don't remove NonUnityTool nodes.
* Before, if you, say, remove "EpicGamesLauncher" it will remove the default launcher nodes, but will still add the NonUnityTool nodes (GUBP.Automation.cs Line 5617 and 5641).
* This would cause the GUBP verification checks to fail because the NonUnity nodes for the launcher depend on the unity nodes. The idea is to Exclude ALL of that program's nodes from the graph, otherwise there's no way to exclude NonUnity nodes at all!
* Now we check the branch hacker before removing both the Tools node and the NonUnityTool node.

[CL 2597034 by Wes Hunt in Main branch]
2015-06-23 10:13:58 -04:00
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