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UnrealEngineUWP
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5bad61af40ea5359ef7b4cedda9d30da511c09cd
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
LocalizationDashboard
/
Private
History
Joe Conley
e5b507a3ae
Move LocalizationTargetTypes.h to Public folder so it can be included by other modules.
...
[CL 2588635 by Joe Conley in Main branch]
2015-06-16 10:46:44 -04:00
..
GatherTextDetailCustomizations.cpp
Fixed horizontal alignment on meta data text key pattern in the localization dashboard UI.
2015-04-22 01:26:00 -04:00
GatherTextDetailCustomizations.h
Massive overhaul of gather configuration UI in the Localization Dashboard. Updated localization configuration script settings with new, more descriptive names and moved "friendly" behaviors to the Localization Dashboard's localization configuration script generation code, rather than in the commandlets. REVIEW CHANGELIST FOR API CHANGES.
2015-04-22 01:18:49 -04:00
LocalizationCommandletExecution.cpp
Fixed a reported bug with the localization dashboard not properly executing commandlets if they project file path includes spaces.
2015-05-20 13:58:55 -04:00
LocalizationCommandletExecution.h
…
LocalizationCommandletTasks.cpp
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
LocalizationCommandletTasks.h
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
LocalizationConfigurationScript.cpp
Fixed localization configuration script generation code that wasn't handling relative paths to files on different drives appropriately. If a relative path can not be calculated, an absolute path will be used.
2015-06-15 16:15:44 -04:00
LocalizationConfigurationScript.h
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
LocalizationDashboard.cpp
Source control operations on the config files for the localization dashboard settings are now handled manually and exposed via a widget in the localization dashboard.
2015-03-28 20:00:44 -04:00
LocalizationDashboard.h
…
LocalizationDashboardModule.cpp
Localization Dashboard: Fix crash on loading Loc Dashboard if OneSky plugin was not enabled.
2015-06-15 14:39:19 -04:00
LocalizationDashboardPrivatePCH.h
…
LocalizationDashboardSettings.cpp
Source control operations on the config files for the localization dashboard settings are now handled manually and exposed via a widget in the localization dashboard.
2015-03-28 20:00:44 -04:00
LocalizationDashboardSettings.h
Added missing localization dashboard settings header and source file.
2015-03-28 19:30:01 -04:00
LocalizationTargetDetailCustomization.cpp
Add Localization Service Provider settings to Localization Dashboard
2015-05-26 07:13:31 -04:00
LocalizationTargetDetailCustomization.h
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
LocalizationTargetSetDetailCustomization.cpp
Add Localization Service Provider settings to Localization Dashboard
2015-05-26 07:13:31 -04:00
LocalizationTargetSetDetailCustomization.h
Add Localization Service Provider settings to Localization Dashboard
2015-05-26 07:13:31 -04:00
LocalizationTargetTypes.cpp
Moved specification of the native culture of a localization target over to the table of supported cultures.
2015-04-22 16:39:20 -04:00
SCulturePicker.cpp
…
SCulturePicker.h
…
SLocalizationDashboardTargetRow.cpp
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
SLocalizationDashboardTargetRow.h
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
SLocalizationTargetEditor.cpp
Source control operations on the config files for the localization dashboard settings are now handled manually and exposed via a widget in the localization dashboard.
2015-03-28 20:00:44 -04:00
SLocalizationTargetEditor.h
Likely solution for non-Unity-build error regarding FIsPropertyEditingEnabled in SLocalizationTargetEditor.h.
2015-03-30 02:51:27 -04:00
SLocalizationTargetEditorCultureRow.cpp
Add "Import latest from Localization Service" button to translation editor
2015-05-28 21:40:23 -04:00
SLocalizationTargetEditorCultureRow.h
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
2015-05-21 22:15:36 -04:00
SLocalizationTargetStatusButton.cpp
…
SLocalizationTargetStatusButton.h
Refactored localization target data structures so that the configuration settings exist within a unified localization dashboard settings object.
2015-03-28 19:17:15 -04:00
TargetsTableEntry.h
…