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UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Chris Babcock 5945ce521c DisjointTimerQueries off by default, detect IntelHD GPUs, correction for ES 3.1 shaders
#ue4
#android
#codereview niklas.smedberg,rolando.caloca

[CL 2594644 by Chris Babcock in Main branch]
2015-06-19 19:28:40 -04:00
..
GlslBackend.cpp
DisjointTimerQueries off by default, detect IntelHD GPUs, correction for ES 3.1 shaders
2015-06-19 19:28:40 -04:00
GlslBackend.h
UE4 - Fix Precision output for ES platforms
2015-06-18 14:24:11 -04:00
OpenGLShaderCompiler.cpp
UE4 - Fix Precision output for ES platforms
2015-06-18 14:24:11 -04:00
ShaderFormatOpenGL.cpp
DisjointTimerQueries off by default, detect IntelHD GPUs, correction for ES 3.1 shaders
2015-06-19 19:28:40 -04:00
ShaderFormatOpenGL.h
UE4 - Mobile Preview for feature level ES3.1/Metal (experimental)
2015-04-13 18:00:32 -04:00
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