Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/FriendsAndChat.Build.cs
Justin Sargent 273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00

100 lines
2.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FriendsAndChat : ModuleRules
{
public FriendsAndChat(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"Slate",
"OnlineSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SlateCore",
"Sockets",
"OnlineSubsystem"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Private",
"Developer/FriendsAndChat/Private/UI/Widgets",
"Developer/FriendsAndChat/Private/Models",
"Developer/FriendsAndChat/Private/Core",
"Developer/FriendsAndChat/Private/Layers/DataAccess",
"Developer/FriendsAndChat/Private/Layers/Domain",
"Developer/FriendsAndChat/Private/Layers/Presentation",
"Developer/FriendsAndChat/Private/Layers/UI"
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Public/Models",
"Developer/FriendsAndChat/Public/Interfaces",
// "Developer/FriendsAndChat/Source/Layers/DataAccess/Public",
// "Developer/FriendsAndChat/Source/Layers/Domain/Public",
"Developer/FriendsAndChat/Public/Layers/Presentation",
// "Developer/FriendsAndChat/Source/Layers/UI/Public"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HTTP",
"Analytics",
"AnalyticsET",
"EditorStyle",
"OnlineSubsystem"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HTTP",
"Analytics",
"AnalyticsET",
"EditorStyle",
}
);
if (UEBuildConfiguration.bCompileMcpOSS == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"OnlineSubsystemMcp",
}
);
}
}
}