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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b57a66ff5ccd07489d2a02a8f02e99ded2de708
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
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Rune Stubbe 1539f7895a Improved Nanite partitioning heuristics to produce fewer multi-material clusters
Locality links are now only added between elements with the same material
#rb brian.karis
#preflight 6290cee5dd2be751aeda4a71

[CL 20392408 by Rune Stubbe in ue5-main branch]
2022-05-27 09:30:52 -04:00
..
DevObjectVersion.cpp
[Backout] - CL19666768
2022-04-07 08:50:44 -04:00
FortniteMainBranchObjectVersion.cpp
Fix for niagara component renderer bound attributes getting trimmed
2022-05-02 21:59:35 -04:00
FortniteNCBranchObjectVersion.cpp
[Niagara] - nudge the DDC version for niagara scripts until Stu can dig into the core issue
2022-05-12 18:54:27 -04:00
ObjectVersion.cpp
…
UE5MainStreamObjectVersion.cpp
Improved Nanite partitioning heuristics to produce fewer multi-material clusters
2022-05-27 09:30:52 -04:00
UE5ReleaseStreamObjectVersion.cpp
Fixed potential streamer crash by fixing the non-determinism issues in the Nanite builder.
2022-03-22 13:10:29 -04:00
UnrealNames.cpp
Insert dummy values into memory images for names like vtable pointers.
2022-05-09 23:27:24 -04:00
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