Files
UnrealEngineUWP/Engine/Source/Programs/InterchangeWorker
alexis matte babd53ca83 Interchange: Fix animation issues
- Skeletal mesh factory now merge the payloadkey with the globaltransform to have a unique identifier to retrieve the payload result.
- Interchange fbx translator: triangulate all meshes before parsing the scene. This avoid bad pointer in case the fbx sdk triangulation re-assign the mesh resource.
- Interchange fbx translator: node with FbxNodeAttribute::eNull will not be consider a joint if there is no joint(FbxNodeAttribute::eSkeleton) in the parent hierarchy.
- Interchange fbx translator: the result payloads key for mesh now also merge the payloadkey with the globaltransform to have a unique identifier to retrieve the payload result.
Note this cl cannot go in 5.3 because some header have change.

#jira UE-194602
#rb jeanluc.corenthin
#rnx

[CL 27832189 by alexis matte in ue5-main branch]
2023-09-13 11:11:57 -04:00
..
2023-09-13 11:11:57 -04:00