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5a69eb894e7af359596fa2aceea331e4b058a5c5
UnrealEngineUWP/Engine
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adam kinge 5a69eb894e Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
#jira UE-194826
#rb josh.adams

[CL 28113411 by adam kinge in ue5-main branch]
2023-09-21 19:03:01 -04:00
..
Binaries
…
Build
Enable web tests for iOS and Mac.
2023-09-21 18:21:11 -04:00
Config
Slate MSDF text rendering feature including effect support, disabled by CVar, support for mitered outlines
2023-09-19 15:28:40 -04:00
Documentation
Documentation for build tools
2023-09-14 00:46:08 -04:00
Extras
Change default rendering rate of WebRTC's MetalKit video stream to be 60fps instead of 30fps.
2023-09-21 07:38:00 -04:00
Platforms/VisionOS
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
Plugins
[resubmit]Metasound per platform blockrate and samplerate
2023-09-21 18:46:14 -04:00
Programs
[Insights] Add a new persistent setting "Auto Connect" to the Session Browser page that controls if the Editor and Game should auto connect and start tracing if Insights Session Browser is open.
2023-09-12 14:32:03 -04:00
Shaders
Fixed RayTracingDebugHitStatsCHS.usf is using the wrong version
2023-09-21 18:42:41 -04:00
Source
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
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