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UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface
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dan oconnor 9bce999fcf FSubobjectData, used by the component editors (in world component editor, blueprint editor) now properly stores the component reference for overridden and instance components
#rb Ben.Hoffmann
#jira UE-194087

[CL 27427693 by dan oconnor in ue5-main branch]
2023-08-28 17:54:41 -04:00
..
Private
FSubobjectData, used by the component editors (in world component editor, blueprint editor) now properly stores the component reference for overridden and instance components
2023-08-28 17:54:41 -04:00
Public
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SubobjectDataInterface.Build.cs
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