Files
UnrealEngineUWP/Engine/Build/Commit.gitdeps.xml
chad williams c66d6b121c MoviePipeline: Updated the Select node to include a Default branch. Additionally, users can now select almost any data type to use with the node -- it's no longer restricted to just strings. Many updates to the supporting infrastructure were required to make this possible.
The performance impact of the change to using arbitrary data types on the node should be minimal in most cases. However, the case where the Select node is driven by a variable node that is in turn driven by a variable assignment on the job is the slowest and is a potential target for optimization in the future.

Note that the default graph asset was updated in order to primarily reflect the changes made to UMovieGraphValueContainer (default property name and data type updates).

#jira UE-196016
#rb matt.hoffman
#rnx

[CL 28110093 by chad williams in ue5-main branch]
2023-09-21 18:04:11 -04:00

26 MiB

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