Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/RulesCompiler.cs
Mike Fricker 0aadee3222 [INTEGRATE] Compile times: Fixed game plugin modules not able to use engine shared PCHs
- This change greatly improves compile times for game plugin modules
- Game modules never depend on the game itself, so there was no reason not to use shared PCHs by default

[CL 2649311 by Mike Fricker in Main branch]
2015-08-10 08:38:21 -04:00

82 KiB