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izzy
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UnrealEngineUWP
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59e0d4e85b2bf616dfa3541cd765d196cb2e82df
UnrealEngineUWP
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Engine
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Source
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Editor
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MainFrame
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Frame
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Ben Marsh
047fafaf98
Add a -ScriptsForProject parameter to UAT, which causes it to only compile and load scripts for a certain project. Fixes issues when only syncing source for one project, as is typical in UGS workflows. Always pass that parameter from the editor, and always compile UAT when running from a non-installed, non-promoted build.
...
#codereview Bob.Tellez [CL 2638899 by Ben Marsh in Main branch]
2015-07-30 12:15:19 -04:00
..
MainFrameActions.cpp
Add a -ScriptsForProject parameter to UAT, which causes it to only compile and load scripts for a certain project. Fixes issues when only syncing source for one project, as is typical in UGS workflows. Always pass that parameter from the editor, and always compile UAT when running from a non-installed, non-promoted build.
2015-07-30 12:15:19 -04:00
MainFrameActions.h
Button added under File -> Package Project for zipping up the project. Allows you to choose desired location. Filters applied to zip only necessary information.
2015-07-02 17:08:22 -04:00
MainFrameHandler.cpp
Prevent a crash on shutdown in windows in open gl by setting the current gl display context to null when the current device context is being released back to the system. This also required a small change to frame profiling to guard against the null context, and a change to the slate font texture which could end up processing a texture with a null context.
2015-05-15 17:01:47 -04:00
MainFrameHandler.h
Merging UE4-Streaming to UE4
2015-04-01 03:03:18 -04:00
RootWindowLocation.h
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00