Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/ClassMaps.cpp
Stefan Boberg 1f813eb516 Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb many

[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00

22 lines
1014 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ClassMaps.h"
#include "UnrealHeaderTool.h"
#include "UnrealTypeDefinitionInfo.h"
TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
TMap<UClass*, FString> GClassStrippedHeaderTextMap;
TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
TSet<FUnrealSourceFile*> GPublicSourceFileSet;
TMap<UProperty*, FString> GArrayDimensions;
TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
TMap<UField*, uint32> GGeneratedCodeHashes;
TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
TSet<UProperty*> GUnsizedProperties;
TSet<UField*> GEditorOnlyDataTypes;
TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;
TMap<UClass*, FArchiveTypeDefinePair> GClassSerializerMap;