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58c8a73ac3a82bbde4e2ff1d910faf50f34196d1
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealHeaderTool
/
Private
History
Stefan Boberg
1f813eb516
Copying //UE4/Dev-Core to Main (//UE4/Main)
...
#rb many [CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
..
Specifiers
IncludeTool: Add support for declaring IncludeTool settings from within source files, using the syntax:
2019-09-16 11:40:03 -04:00
BaseParser.cpp
Added a sidecar data structure to hold data that is constant for all members of the same class. This data will now be stored per class instead of being stored per instance. This can result in substantial memory savings for classes that have many instances and constant data. Good candidates for identify this type of data are member variables that are marked as EditDefaultsOnly and BlueprintReadOnly.
2019-09-19 15:39:36 -04:00
BaseParser.h
…
ClassDeclarationMetaData.cpp
Added a sidecar data structure to hold data that is constant for all members of the same class. This data will now be stored per class instead of being stored per instance. This can result in substantial memory savings for classes that have many instances and constant data. Good candidates for identify this type of data are member variables that are marked as EditDefaultsOnly and BlueprintReadOnly.
2019-09-19 15:39:36 -04:00
ClassDeclarationMetaData.h
Added a sidecar data structure to hold data that is constant for all members of the same class. This data will now be stored per class instead of being stored per instance. This can result in substantial memory savings for classes that have many instances and constant data. Good candidates for identify this type of data are member variables that are marked as EditDefaultsOnly and BlueprintReadOnly.
2019-09-19 15:39:36 -04:00
Classes.cpp
…
Classes.h
…
ClassMaps.cpp
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
ClassMaps.h
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
CodeGenerator.cpp
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
FileLineException.cpp
…
FileLineException.h
…
GeneratedCodeVersion.h
…
HeaderParser.cpp
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
HeaderParser.h
Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
2019-09-17 19:12:19 -04:00
HeaderProvider.cpp
…
HeaderProvider.h
…
IScriptGeneratorPluginInterface.cpp
…
Manifest.cpp
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
Manifest.h
…
NativeClassExporter.h
…
ParserClass.cpp
Added a sidecar data structure to hold data that is constant for all members of the same class. This data will now be stored per class instead of being stored per instance. This can result in substantial memory savings for classes that have many instances and constant data. Good candidates for identify this type of data are member variables that are marked as EditDefaultsOnly and BlueprintReadOnly.
2019-09-19 15:39:36 -04:00
ParserClass.h
Added a sidecar data structure to hold data that is constant for all members of the same class. This data will now be stored per class instead of being stored per instance. This can result in substantial memory savings for classes that have many instances and constant data. Good candidates for identify this type of data are member variables that are marked as EditDefaultsOnly and BlueprintReadOnly.
2019-09-19 15:39:36 -04:00
ParserHelper.cpp
…
ParserHelper.h
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
2019-08-26 18:35:22 -04:00
Scope.cpp
…
Scope.h
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6834564
2019-06-04 09:58:36 -04:00
SimplifiedParsingClassInfo.h
…
StringUtils.cpp
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StringUtils.h
…
UnderlyingEnumType.h
…
UnrealHeaderTool.h
…
UnrealHeaderToolGlobals.h
* Added more stats to the Unreal Header Tool
2019-07-08 08:49:02 -04:00
UnrealHeaderToolMain.cpp
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
2019-08-26 18:35:22 -04:00
UnrealHeaderToolStats.cpp
* Added more stats to the Unreal Header Tool
2019-07-08 08:49:02 -04:00
UnrealHeaderToolStats.h
* Added more stats to the Unreal Header Tool
2019-07-08 08:49:02 -04:00
UnrealSourceFile.cpp
…
UnrealSourceFile.h
…
UnrealTypeDefinitionInfo.h
…