Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilderCommon/MeshBuilderCommon.Build.cs
Chris Gagnon 8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00

31 lines
782 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilderCommon : ModuleRules
{
public MeshBuilderCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"nvTriStrip",
"ForsythTriOptimizer",
"nvTessLib"
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicSystemLibraries.Add("stdc++"); // can be fixed, see UE-70769
}
}
}
}