// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { //MeshBuilder module is a editor module public class MeshBuilderCommon : ModuleRules { public MeshBuilderCommon(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip", "ForsythTriOptimizer", "nvTessLib" ); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicSystemLibraries.Add("stdc++"); // can be fixed, see UE-70769 } } } }