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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeDelegates.cpp
mikko mononen aa99e51c55 StateTree: Compile StateTree on load if in older format.
#preflight 6322e4a536768f8cf385ced2
#rb Mieszko.Zielinski

[CL 22033017 by mikko mononen in ue5-main branch]
2022-09-15 13:53:23 -04:00

18 lines
416 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeDelegates.h"
namespace UE::StateTree::Delegates
{
#if WITH_EDITOR
FOnIdentifierChanged OnIdentifierChanged;
FOnSchemaChanged OnSchemaChanged;
FOnParametersChanged OnParametersChanged;
FOnStateParametersChanged OnStateParametersChanged;
FOnPostCompile OnPostCompile;
FOnRequestCompile OnRequestCompile;
#endif
}; // UE::StateTree::Delegates