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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5879d4dfa43f2f9d41dd4e9a56f528f7664d1ad3
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool
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Chris Babcock 5879d4dfa4 Use libc++ stl on Lumin to match Android
#jira UE-89269
#ue4
#fyi Jack.Porter
#rb Steve.Smith

[CL 11578617 by Chris Babcock in 4.25 branch]
2020-02-21 15:44:35 -05:00
..
Configuration
Fixed UnrealBuildTool crashing on launch if initialization of UnrealTargetPlatform static members variables happens out of order
2020-02-18 10:02:51 -05:00
DotNetCore
…
Executors
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Modes
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Platform
Use libc++ stl on Lumin to match Android
2020-02-21 15:44:35 -05:00
ProjectFiles
Another fix for UE-88874 (exception generating project files from binary release).
2020-02-18 18:03:51 -05:00
Properties
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
System
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
ToolChain
Fixed incorrect dsymutil being used with 11.0.0 and higher.
2020-02-20 12:58:06 -05:00
app.config
…
app.manifest
…
UnrealBuildTool.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
UnrealBuildTool.csproj
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
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