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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5879d4dfa43f2f9d41dd4e9a56f528f7664d1ad3
UnrealEngineUWP/Engine
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Chris Babcock 5879d4dfa4 Use libc++ stl on Lumin to match Android
#jira UE-89269
#ue4
#fyi Jack.Porter
#rb Steve.Smith

[CL 11578617 by Chris Babcock in 4.25 branch]
2020-02-21 15:44:35 -05:00
..
Binaries
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Build
Adding a gradientmap function that uses the texture objects sampler type. This will prevent morph targets from wrapping around to the start frame incorrectly
2020-02-21 15:32:56 -05:00
Config
Set SensorLandscape orientation as default for Android apps
2020-02-21 01:20:08 -05:00
Documentation
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Extras
export PATH for Linux/Mac SetupAndroid scripts
2020-02-21 14:53:24 -05:00
Platforms/XXX
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Plugins
GeometryProcessing, MeshModelingToolset: Avoid a bug caused by copying a non-copyable FRemesher by marking that class non-movable and non-copyable and switching the usage to reference semantics
2020-02-21 14:51:30 -05:00
Programs
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
Shaders
Shadow rays in RTGI are shortened by default to avoid hitting the sky sphere. That makes it possible to get desired sky reflections without affecting GI.
2020-02-21 15:42:11 -05:00
Source
Use libc++ stl on Lumin to match Android
2020-02-21 15:44:35 -05:00
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