Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompiler.cpp
thomas sarkanen bbdd9ec262 Fix load ordering dependency with parent->child hierarchies of anim BPs
In the case where child clases are PostLoaded() after their parents, incorrect node data can be assigned to the class causing OOB access. This fix switches the init of the node data to be lazy/latched, so subsequent subclass loads dont overwrite parent class node data

#jira FROST-4098
#rb Jurre.deBaare

#ROBOMERGE-SOURCE: CL 17386060 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17386077 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-01 09:58:57 -04:00

77 KiB