Files
UnrealEngineUWP/Engine/Source/Runtime
jason hoerner 582670e01d VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
#jira none
#rnx
#rb jason.nadro
#preflight 62c867b51d0706bf24c1ece0

[CL 21012100 by jason hoerner in ue5-main branch]
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