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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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582670e01de016fb83ccff8c5aed0b0d3a468f89
UnrealEngineUWP/Engine/Source
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jason hoerner 582670e01d VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
#jira none
#rnx
#rb jason.nadro
#preflight 62c867b51d0706bf24c1ece0

[CL 21012100 by jason hoerner in ue5-main branch]
2022-07-08 15:10:05 -04:00
..
Developer
Fix non-unity errors.
2022-07-08 13:42:05 -04:00
Editor
FBX import, added support for inbetween morph targets. They are imported as standalone blendshapes and their curves are baked to preserve the original animation
2022-07-08 13:29:38 -04:00
Programs
Added sync button functionality (button is in top left of main game sync tab)
2022-07-08 15:08:49 -04:00
Runtime
VSM multi-GPU: Invalidate VSM cache when GPU mask changes, to prevent uninitialized data from being used.
2022-07-08 15:10:05 -04:00
ThirdParty
nanoflann v1.4.2
2022-07-08 11:15:13 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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