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With Editor multiple NavigationSystems may exist at the same time (i.e. Editor, Client Game, Server Game worlds) so we want to make sure that any given NavigationSystem instance performs a single flush of the global pending queue to register the links associated to their outer World. [at]guillaume.guay [at]mieszko.zielinski [at]aris.theophanidis #ROBOMERGE-SOURCE: CL 10057481 via CL 10057734 #ROBOMERGE-BOT: (v566-10053404) [CL 10057800 by yoan stamant in Main branch]
138 KiB
138 KiB