Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp
yoan stamant 57dbc0d2d9 NavigationSystem: prevent registration of CustomNavLink from a different world in PIE
With Editor multiple NavigationSystems may exist at the same time (i.e. Editor, Client Game, Server Game worlds) so we want to make sure that any given NavigationSystem instance performs a single flush of the global pending queue to register the links associated to their outer World.

[at]guillaume.guay [at]mieszko.zielinski [at]aris.theophanidis


#ROBOMERGE-SOURCE: CL 10057481 via CL 10057734
#ROBOMERGE-BOT: (v566-10053404)

[CL 10057800 by yoan stamant in Main branch]
2019-11-06 13:02:33 -05:00

138 KiB