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57b2091f954a466cc2bfcd83e00a5d34671978ea
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
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sebastien lussier 266ea40bff World Partition - HLOD: Avoid the creation of reverse index buffers when building HLODs
* Reversed index buffers are used to handle negative scaling transforms. Since HLOD meshes will never be used with such transforms, we can get rid of these buffers and reduce memory usage.
#jira UE-216169
#rb JeanFrancois.Dube

[CL 34065502 by sebastien lussier in ue5-main branch]
2024-06-03 10:23:45 -04:00
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MeshMergeDataTracker.cpp
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MeshMergeHelpers.cpp
MergeActor - 1st pass cleaning up include files in order to avoid rebuilding the whole engine when editing merge actor settings
2024-04-24 15:24:31 -04:00
MeshMergeHelpers.h
MergeActor - 1st pass cleaning up include files in order to avoid rebuilding the whole engine when editing merge actor settings
2024-04-24 15:24:31 -04:00
MeshMergeModule.cpp
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MeshMergeUtilities.cpp
World Partition - HLOD: Avoid the creation of reverse index buffers when building HLODs
2024-06-03 10:23:45 -04:00
MeshMergeUtilities.h
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ProxyGenerationProcessor.cpp
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ProxyGenerationProcessor.h
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SkeletalMeshAdapter.cpp
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StaticMeshAdapter.cpp
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StaticMeshComponentAdapter.cpp
Merge Actor - Properly handle custom primitive data when baking materials
2024-03-18 09:05:54 -04:00
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